Monday 19 December 2016

GDevelop - How To Create a Text And Make It Follow The Player (Variables)

I really don't know what should be the title of this example, because I kind of made this for one person from youtube who asked help.
But yeah, I think the title tells it all?
Download the example HERE!



Sunday 18 December 2016

GDevelop - How To Pick Up, Drop And Throw a Weapon

Download the example HERE!

All the events

This is pretty long video because I didn't prepared for this at all. I encounter some problems with the sprites and wondering around every now and then. So I am sorry about that this might be a little bit messy video. But I hope this will help someone!

Sunday 11 December 2016

New Pc = Better Tutorials & Better Videos Of My Games

Tomorrow or day after tomorrow I FINALLY get a new pc! And what that means is I can make a better tutorials and finally start working some kind of trailer video of my game Tundmatu.

Now it has been pain in the ass to record or edit any videos, because I can't record the whole screen almost at all (maybe <5min and everything freezes). And when talking about recording Tundmatu at full screen.... I can't do that even 1 second :D So every videos of my games is recorded 400x240 or 800x480 with 30fps (+Lagging and slowing down a lot).
I hope you see soon >60fps full screen gameplay footage of the Tundmatu!

Then I was thinking about to start streaming the making of Tundmatu or making tutorials/examples on live so people could tell me what they want to see/learn and I make (or try to make) it right away and then upload the tutorial so you can download it.

What are your thoughts about that?

Sunday 27 November 2016

Weekly or Monthly report! Part 5 - Small Update

http://gamejolt.com/games/tundmatu/192044/devlog/weekly-or-monthly-report-part-5-small-update-whvepxu9

In this month I haven’t got a time, or I think it’s better say I haven’t got an energy to make this game much further because I got a job, so I really don’t have huge updates to show you right now.
But don’t worry! Even though I have lesser energy and time, the game is progressing. Slowly but surely :P

So what I have done in this month:
-Optimize the game a lot. Made events smarter and better.
-Encounter a huge fps drops and tried to figure it out what is going on and after a day or two I found that in about +20 events there were an action to create a background every time player goes to a new room… I was Inadvertently forget to delete that one action before copy/paste the events… But I am glad that problem was so small :D
-Made the map further as always



I think that’s all for now!

Friday 28 October 2016

Weekly or Monthly report! Part 4 - Changes

http://gamejolt.com/games/tundmatu/192044/devlog/weekly-or-monthly-report-part-4-changes-j4rmhdfz
I made changes, a lot of changes:

When I was making the map further, I realize that jetpack mechanic is too "good". What I mean about that is you could fly using a jetpack almost 2 rooms height (when regulate the "fuel") and that’s not good.
That’s why it was very difficult to make anything challenging jumping obstacle things in the map, or even harder enemies. It made everything too easy.

So, I changed jetpack to double jump. When you get a jetpack module, it means you can double jump (no, you don’t have to activate that like a jetpack in the demo). It is like jetpack boosted jump.

Maybe I put old jetpack in the later game as an upgrade… Who knows.

And because of that change, I had to change the map also. In the beginning of the game you can use only normal jumps so I had to add some platforms and walljump things here and there, but I think it’s a lot better now.

What else I have done besides the changes:
-In the game there is indoor and outdoor areas.
I worked with the cameras, so when you are in the caves, camera goes room to room, but when you go outside, camera will follow the player horizontally.

-Walljump animation
-Made map further as always
-Made new enemies
-Start making some dialog

Thursday 20 October 2016

Weekly or Monthly report! Part 3

Mostly I have been doing pixel art for the game (Backgrounds, tiles, enemies etc).
Also, I have been working with the map and make it further.
Here is some pictures:
I made the eyeball monsters a little bit better looking.
Some lavafalls
Solving a puzzle using anti-gravity weapon
New enemies
Mountain view and a big tree.

Tuesday 11 October 2016

TUNDMATU - Weekly or Monthly report! Part 2


What’s going on?

Last week I did not have a time to make the game as much as I wanted to, but here is something:
-I fixed sounds and music and change and add some things in the map.
-Add backgrounds
-I practised pixel art and drew an enemies:
-Here is a video so you can see how difference the game is compared to the demo version (Boss battle music is not final, just placeholder):

I had to record in window size 800x480 and 30 fps and still it lags and particle effects looks difference! Maybe it’s time to get a new computer! :D



Monday 3 October 2016

TUNDMATU - Weekly or Monthly report!


First I’d like to thank you all who have been played the demo. Special thanks for those who followed, rated or commented.

So, what I have been doing?

-Last week I started to make save system for the game. So it’s like real save thing and not like in the demo where it was more like a checkpoint or something like that.
-I made a map larger. Now it’s about 2 times bigger than demo map. I have been thinking that the size of the final map will be something like 4 -6 times bigger than the demo map (realistically I think it’s more closer 4 times bigger than 6, but we’ll see).
-I change the player character a little bit. I think it’s better now, what do you think?
-I also start making new weapons and one of them is anti-gravity weapon (or whatever you want to call it), which enables to move some obstacles away. May be useful at some points!

I think that’s all what I managed to do last week!

Saturday 1 October 2016

GDevelop - How to grab ledges, climb straight up ladders (And laser thingy)

Download the example HERE!


Events

Platform properties

Player properties

How to make line using shape drawing:

Answer to Night-Fall:
"LadderThing" is just an object, which is under the ladder.



Monday 26 September 2016

GDevelop - How to make a simple torch (light and fire)

This is very simple example how to make a torch with fire and light. There is great example in GDevelop examples folder where is different effects using particles emitter. Including more realistic fire. Download example HERE!

This is the particles emitter edit screen. I recommend you to change those values and see what differences it makes.
As you can see this fire is good for pixel games.

Friday 23 September 2016

TUNDMATU Demo!

http://gamejolt.com/games/tundmatu/192044
My side project demo is out! Go and test it out and don't forget to rate it!

Story:
year 2xxx...
Humanity is infected with an unknown virus, which is about to kill the human race.

The best scientists found the ingredient for the antidote from meteorite,
but unfortunately it perished before scientists managed to craft any cure for the virus.

Scientists searched out the space and finally found what they were looking for:
Planet where the Meteorite was came from!

After hard training and preparation of the one volunteer, government send him to
the unknown planet to look for the ingredient.

Mission TUNDMATU is about to begin.








Tuesday 13 September 2016

GDevelop - How To Make Wall Jumping

So this is how I thought the wall jumping can be made. I know this can be done many different ways and absolutely sure that this can be made easier/simpler and "right" way, so if you have been made this different and better way, please comment :)
Download the tutorial Here! There comments in the events.




Friday 2 September 2016

New Game Under Development! Part 2, New Footage

Dialogs and music/sound are not final and don't mind little bugs for now. There might be some graphical changes in final product.
And as always, sorry about lagging and bad quality video! (It works smoothly when play).
I hope you like what you see!

Music: http://opengameart.org/content/jump-and-run-8-bit

Saturday 27 August 2016

GDevelop - How To Make a Simple Jump Pressure Control (or something like that)

This is how I made player jumping control to my game. So idea is that when you press jumping button fast, player only jump little and when you keep the button pressed, player jumps higher.
I know there is many ways to make this work, but this is just one example. Download example HERE!
You have to make higher jump to reach higher platform.

Events.

Thursday 25 August 2016

New Game Under Development!

Here's some screenshots from the game I'm making:





Next week I can upload some video footage of this game (Yay! New pc!)

GDevelop - How To Make a Simple Endless Runner (Small example)

This is just an example and it show some idea how endless runner can work. I am hurry making my new game so I am sorry about this small example about this theme. Download it HERE!

Tuesday 9 August 2016

GDevelop - How To Make a Simple Menu And "Cutscene"

This is Tutorial how to make simple menu where you can select "Play" and "Quit". Also there is little demonstration how to make simple text based cutscene. You can download Tutorial HERE or follow there pictures I show you.

This is the set up
First make these events. After this, you can move that red selector up and down and see how texts change colors.
Event 1 set "selector" y position same "height" as text "play".
In events 2 and 3 you can see that when selector is in that position, "Play" text change color to red and "Quit" to white (default color). And sub event that when you press up or down, selector change it's y position.
Here you an see where to find these position actions.
And how to change the text color.
Now we add some events and sub events.
Variable "Play" is there to define when you can move the selector up and down and to detect did you press "Play" or "Quit".
So as you can see, you can move cursor ONLY when variable "play" is = 0.
And when selector Y position is same as text "play" and you press enter, variable "play" gets value 1.
And when value is 1 you can see in event 4 what is happening next.
Do same thing to "Quit".
This is image of the text cutscenes.
Click this image bigger and you can see the explanation better.

Saturday 28 May 2016

GDevelop - How To Make Player Attack And Shoot Projectiles (BioMechanic Man Boy Style)

This shows you how player shoots projectile every time it punch. Player got 5 frame punching animation and in frames 1 and 3 player shoots projectile (frames goes 0,1,2,3,4). Download tutorial file HERE!

Events
Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!

Thursday 12 May 2016

GDevelop - Far Cry Primal!

Or maybe not, but something though! :D Many ideas and I can't never stick with one project, so here is the video about new project which includes testing things what I have done in about two days.


Sunday 8 May 2016

GDevelop - How To Make Music Works Properly In Mobile Game (HTML)

This fix the problem that when you compile your game on mobile (Android, IOS) and build it with Intel XDK, Music in your game won't play properly. It seems that if you got many scenes with different music, the music won't stop and soon every music play at the same time etc. "Stop music on channel" action is not working. When you preview your game in browser, "Stop music on channel" action works, but in mobile not. But here is the solution for that. Download file Here!


Scene 1

Scene 2

Scene 3

External events (You can try will it work without these events)

You want to go scene properties and do like this picture shows (Do this for every scene)
Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!

Thursday 5 May 2016

RPG Project: Adventure Of Eugene

Play short demo on Gamejolt and follow the game if you liked it! http://gamejolt.com/games/rpg-project-adventure-of-eugene/139482

Eugene the over weighted geek, come home after another day in electronics store and go straight to sleep. In the middle of the night while Eugene is sleeping, unknown beings are somehow got close to earth undetected and now approaching it. They brings something with them, that influences everything on earth and very strange things are happening and the earth is doomed.
In no time Eugene finds himself in the middle of the bizarre and unusual situations and the adventure of saving the world is ready to begin!

Game will be very silly and bizarre with humor, that maybe everyone don’t get it. So if you like that kind of stuff, follow the game!

Saturday 30 April 2016

GDevelop - Jumpy The Spider + Assets

Someone asked me to upload Jumpy The Spider + assets in here, so here you go! Events are pretty messy and there is mixed Finnish and English language, so sometimes it might be difficult to understand what is going on, but if someone is interested in to look at how I make it, now it's possible. Download Jumpy the spider Gdevelop file and assets HERE!

When preview, delete that action inside red circle. Because if you don't, it scale the game size of your screen.

Ps. If you are thinking about to use those assets in your game, please tell me about it!

Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!



GDevelop - How To Make Object Change Direction Randomly (4 Directions)

This tutorial is about changing objects direction every 2 seconds randomly while moving. No video, because my screen recorder isn't working properly on my pc right now. Download Gdevelop file and assets HERE!


1. Modify initial variables 

2. Add a variable "Directions" or what you want it to be

3. Add these events (events 2-6 really matters) and you got a object that moves randomly! Ps. When you add force, damping is 0!
If you want that object can move not only up, down, left and right but every angle (360), you can do it like this:
You don't need variables

Change damping to 1!

Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!