Friday 28 October 2016

Weekly or Monthly report! Part 4 - Changes

http://gamejolt.com/games/tundmatu/192044/devlog/weekly-or-monthly-report-part-4-changes-j4rmhdfz
I made changes, a lot of changes:

When I was making the map further, I realize that jetpack mechanic is too "good". What I mean about that is you could fly using a jetpack almost 2 rooms height (when regulate the "fuel") and that’s not good.
That’s why it was very difficult to make anything challenging jumping obstacle things in the map, or even harder enemies. It made everything too easy.

So, I changed jetpack to double jump. When you get a jetpack module, it means you can double jump (no, you don’t have to activate that like a jetpack in the demo). It is like jetpack boosted jump.

Maybe I put old jetpack in the later game as an upgrade… Who knows.

And because of that change, I had to change the map also. In the beginning of the game you can use only normal jumps so I had to add some platforms and walljump things here and there, but I think it’s a lot better now.

What else I have done besides the changes:
-In the game there is indoor and outdoor areas.
I worked with the cameras, so when you are in the caves, camera goes room to room, but when you go outside, camera will follow the player horizontally.

-Walljump animation
-Made map further as always
-Made new enemies
-Start making some dialog

Thursday 20 October 2016

Weekly or Monthly report! Part 3

Mostly I have been doing pixel art for the game (Backgrounds, tiles, enemies etc).
Also, I have been working with the map and make it further.
Here is some pictures:
I made the eyeball monsters a little bit better looking.
Some lavafalls
Solving a puzzle using anti-gravity weapon
New enemies
Mountain view and a big tree.

Tuesday 11 October 2016

TUNDMATU - Weekly or Monthly report! Part 2


What’s going on?

Last week I did not have a time to make the game as much as I wanted to, but here is something:
-I fixed sounds and music and change and add some things in the map.
-Add backgrounds
-I practised pixel art and drew an enemies:
-Here is a video so you can see how difference the game is compared to the demo version (Boss battle music is not final, just placeholder):

I had to record in window size 800x480 and 30 fps and still it lags and particle effects looks difference! Maybe it’s time to get a new computer! :D



Monday 3 October 2016

TUNDMATU - Weekly or Monthly report!


First I’d like to thank you all who have been played the demo. Special thanks for those who followed, rated or commented.

So, what I have been doing?

-Last week I started to make save system for the game. So it’s like real save thing and not like in the demo where it was more like a checkpoint or something like that.
-I made a map larger. Now it’s about 2 times bigger than demo map. I have been thinking that the size of the final map will be something like 4 -6 times bigger than the demo map (realistically I think it’s more closer 4 times bigger than 6, but we’ll see).
-I change the player character a little bit. I think it’s better now, what do you think?
-I also start making new weapons and one of them is anti-gravity weapon (or whatever you want to call it), which enables to move some obstacles away. May be useful at some points!

I think that’s all what I managed to do last week!

Saturday 1 October 2016

GDevelop - How to grab ledges, climb straight up ladders (And laser thingy)

Download the example HERE!


Events

Platform properties

Player properties

How to make line using shape drawing:

Answer to Night-Fall:
"LadderThing" is just an object, which is under the ladder.