Saturday, 28 May 2016

GDevelop - How To Make Player Attack And Shoot Projectiles (BioMechanic Man Boy Style)

This shows you how player shoots projectile every time it punch. Player got 5 frame punching animation and in frames 1 and 3 player shoots projectile (frames goes 0,1,2,3,4). Download tutorial file HERE!

Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!


  1. can you make a video tutorial on how to give my platfomer charcter a gun to shoot enemies ?

    1. I made this two years ago, it is pretty messy but it might help you somehow:

      It's not what you asked, but it might give you ideas how to do what you want :)

  2. Hello,

    I have a problem that I have no idea how to fix. I'm making a 2d platform shooting game and the character follows the direction of the mouse so i can shoot wherever i want. My problem is that when i move the mouse the whole character is rotating but i want only his hands to move when i move the mouse. Can you please help me solve this issue? :)

    Thanks you,

    1. Hi! You need to make two separate sprites: Character and hand. Then you make hand direction to there where mouse is :) And of course make hand position always to be in certain point of the character. And make hand Origin and centre to the "shoulder"so hand will rotate correctly :)

    2. Hum...i have my hand sprite moving where Mouse is but i want that he only moves in a specified angle range (up to down only) and not 360°. How can i do that? Thanks you.

  3. GDevelop Beginner20 November 2018 at 21:15

    can you make a video for how to add touch buttons for player controls when creating an Android game

  4. Hi,

    I am creating punch face game. But I having a problem which is when user click anywhere on screen and sprite such as fist or can fade out and something like to throw to face and after that the sprite will dispear and the face will bruise.

    Can you help me?
    Thank you