This fix the problem that when you compile your game on mobile (Android, IOS) and build it with Intel XDK, Music in your game won't play properly. It seems that if you got many scenes with different music, the music won't stop and soon every music play at the same time etc. "Stop music on channel" action is not working. When you preview your game in browser, "Stop music on channel" action works, but in mobile not. But here is the solution for that. Download file
Here!
|
Scene 1 |
|
Scene 2 |
|
Scene 3 |
|
External events (You can try will it work without these events) |
|
You want to go scene properties and do like this picture shows (Do this for every scene) |
Is there something you want to do with GDevelop, but you can't figure it out how to do that? Feel free to ask me and see if I can help you and make tutorial about it!
Comments
Post a Comment