I made two examples about camera.
First is how to make camera transitions room to room and second one is how to make the camera follow the player only in certain places.
Download the examples HERE!
Room to Room transition
Events
Camera Follow
Events
HI Your tutorials have helped me out a lot as Im new to Gdevelop. I was wondering if you could help me with this issue.I have a character that has an idle, walk, jump, and uppercut animation as well a platform character behavior on it.
ReplyDeleteWhen I try to add a condition and an action to play the attack animation, the character shakes slight but does not do the animation. I have seen comments of people saying that you have to have the character enter a state, play the attack animation, and setup another state where the character returns to the idle animation. Im new to Gdevelop and do not know how to set this up. I would really appreciate if you would upload a picture of the code in Gdevelop 5 showing how to do this. Thanks in advance.
I'm stuck on a problem, Which is I don't know how to limit the camera to stop going "Out of bound". I have 2Dtextured buildings as background but when I test play the game, As soon as camera start moving with me it shows out of bound too where there is no background. Camera goes too low to center my character and too left and right to show it in the middle. IS there any way to Limit the camera to now to go out of bound? and also is there a way so my Character is not in the dead center of the screen and a bit left and down?
ReplyDeleteCan you make please a camera tutorial on how to change camera views?
ReplyDeleteLike in game FEZ.
Thanks!
I would use tweens to change the sprite to give the effect of changing camera view.
Delete